Thanks + Timeline Update


I didn't expect the response I have gotten from this demo. The demo is lacking a lot (it does frame-dependent processing, how embarrassing!), but the final game will be in tip-top shape.

Here's a pic of the current reworked visuals of the intro level, still a lot more changes to come, but this is all you get for now!

Game Update

I am currently rewriting the game from scratch. There have been a lot of big changes; technical, art, and otherwise. The game has come a long way from this early demo. The basic mechanics are maintained, but it looks better, feels better, and the puzzles are now far more developed.

The current target for the completion of all development is January 2022, with the planned release date about a month or so after.

I can't wait to share the final game with you, and I thank those who have been following. I'll be announcing more soon so stay up-to-date, follow on here for blog posts weekly and on twitter (HERE) for screenshots and other updates. 

Leave any questions in the comments.

FAQ

  • What I use to make Master's Voice: the game is written in C++ using OpenGL and SDL, that's it
  • News/Updates: you can stay up to date on the game through following on here, where I will be posting weekly updates, and on twitter (HERE) where I will also share screenshots
  • Platforms: currently, the only planned release platform is Windows, through Steam and itch.io
  • Amongus? no, the amongus-looking guy has been replaced
  • How long is the game? The first half of the game is currently about an hour and a half, so the final game ~3 hours probably

Get His Master's Voice

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