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His Master's Voice

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Devlog

  • Updating the Lava Code
    November 05, 2021 by frogstrap
    So here is the static lava: On to changing it. Options The first option I thought of was to use OpenGL shaders to create the lava movement effect. But to do this I'd have to rewrite so much of the ren... Continue reading
  • Thanks + Timeline Update
    October 18, 2021 by frogstrap
    1
    #C++, #Rewrite, #scratch, #savage, #garanimal
    I didn't expect the response I have gotten from this demo. The demo is lacking a lot (it does frame-dependent processing, how embarrassing!), but the final game will be in tip-top shape. Here's a pic... Continue reading
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